What attachment or gun you get is completely random. They also contain a couple of consumable boosts that will give you increased damage or the ability to self-revive for one mission, and have a chance to contain weapon parts, which are used to upgrade your weapons. The cash you earn can be spent to buy equipment, weapon, or vanity crates, which contain new attachments for your guns, a new gun, or new cosmetic items, respectively. Higher tiers of skills within each of the four trees become available once you unlock a certain number of skills within each tree, and the higher you go, the more it costs to unlock. Initially these only cost 1500 XP, or roughly two matches. Once you accumulate enough experience, you have to go into the skill menu and spend it to unlock a new skill for your character. This is the only “new” idea presented within Resistance Mode and while it does make the mode more fun, it also requires a lot of time to make it worthwhile.Īfter each match, players are awarded experience and cash. You also have skill, like steadier aim while looking down a scope or reloading weapons faster, that you can unlock, allowing players to take on roles, like the heavy weapons guy, or the sniper lady. Each player chooses what weapons to take into battle and can customize their particular avatar with cosmetic items. Four online players are supported and at least two are required for a public match (private matches can be played solo if you wish). They are often reskinned and remixed, while also combining two or three into one longer form, but they are very much the same. The Resistance Mode is essentially a cooperative version of the missions - both campaign and Strike Point/Stronghold capture - you undertake in the Store Mode. Those hopes were dashed within the first five minutes of a match.
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