![]() ![]() Card mode is completely random because you have no control over when cards will appear in the game. There are plenty of other combos but it's not an impossible rush to defend. *Not quite, spam dart monkeys, your good, have a 2/3 ninja? you'll be fine. This will at least make the early game more flexible and less RNG while giving you time to save money for mid game, again putting the fight in round 18-24. Then guarantee the player will get the first 3 cards in their deck at the start of the game. This should make farming slightly harder in the early game, attacking with lower tier bloons better for inccome and higher tier bloons worth the money, while decreasing the viability of a mid game rush and will likely put the real battle into round 18-24 with no tower price changes.Īdjust the bloon prices just as I did above for the round 13 fix. ![]() I feel that the prices of bloons should be lowered by about -20%, -10%, -5%, before round 8 and increase after round 8 about +6.25%, +12.5%, +25%, so that round 13 is 50% higher at $300, round 15 is fine at $400, but lower MOAB to $1000 and increase BFB to $3000. ![]() My suggestion to fix the round 13 problem? Maybe then include "events" to make thigns interesting. Give defnsive mode a match maker where you can bet and compete on a balance playing field. My suggestion to make the game more comptetitive? This is the game mode that makes tower defense games so appealing and it gets so little support on multiplayer, which is such a shame. This is the single most real "competitive" and balanced game mode where each players skill can actually be measured without the RNG, rush tactics, or issues of certain bloon types costs being unbalanced. There is no match making for defensive mode. This game mode also suffers from the same problems that the attack mode has regarding balancing the cost of specific bloon types. This also ruins competitive play and makes the game soley for casual players- yet this mode has a match maker. I feel the game would not lose anything by toning down round 13 and making the fight be in the later rounds. The problem I have with this is that it requires you to play with a much more limited selection of combinations of towers for a specific map type in order to compete on income. It makes sense to have some towers perform better or worse depending on the situation. Continued abuse of our services will cause your IP address to be blocked indefinitely.-Round 13 limits tower selection in competitive play. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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